![]() ![]() Previously all Tek Saddles could destroy Tek Turrets from a safe distance. The Tek Saddles were patched to have a lower range to damage structures. ![]() The turrets in the middle will be at 160/100 and the outer ones around 100/100-110/100. This check is done on a turret by turret basis, so different numbers will show up depending on how far away turrets are from each other.If a limit is exceded,turrets will still shot but wont be able to be replaced if removed or destroyed.Start your turret defense from the middle,then go on each side and expand. This number can be raised in server settings. This applies to the combined total of all Auto Turrets, Heavy Auto Turrets, Tek Turrets, and Plant Species X. There is also a limit of 100 turrets that can be placed within a 10000 UE-unit (~33.3 foundations) radius. Otherwise they're now only allowed on Rafts and non-moving Bases. This is a server option of "OverrideStructurePlatformPrevention=true". Any existing turrets on such platforms will no longer fire. The Tek Engram is unlocked by killing the Broodmother on alpha difficulty.Īs of 242.0, the Tek Turret can no longer be built on Quetzal, Brontosaurus, Mosasaurus, Plesiosaur, or Paracer platform saddles. There is no longer any separate multiplier for flying dinos. As of patch 231.4, turrets do 2.2x damage vs.Similar to the exclusion/inclusion targeting settings, the tek turret can also be set to shoot at a specific level category (ex: it can be set to shoot at only creatures between levels 50 and 100). If the turret is set to inclusion mode, whatever creature(s) you put in the list will be the ONLY creature(s) the tek turret will shoot at. If the turret is set to exclusion mode, whatever creature(s) you put in the exclusion list will NOT be shot at by the tek turret. Tek turrets are special compared to any other turret, they have the option to select which dinosaurs/animals the turret will shoot at. Note: The warning doesn't delay the projectiles shot. Alarms take some time to reset, so if the intruding player hides within the turret's range, they will be shot at immediately without another alarm. The alarm setting will give intruding players time to leave the area before they are shot at. Only Tamed Creatures: Attacks tamed creatures.Players & Tamed Creatures: Attacks players and tamed creatures.Players & Mounted Creatures: Attacks players and creatures mounted by a player.All Targets: Attacks players, tamed creatures, and wild creatures.(All of these settings ignore survivors and tamed creatures belonging to your tribe and alliances.) The Tek Turret has multiple range settings, which correspond to the following distances: The Tek Turret can also be set to exclude which dinosaurs you do not want it to shoot at. Turrets can also shoot above and below - assuming they have a line of sight of the target - making them a good defense against flyers. Turrets can also be set to a custom range. Turrets can be customized to attack players, tamed creatures, and/or wild creatures. 1.1.4 Exclusion/Inclusion Targeting Settings. ![]()
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